Is it safe to say this project is dead?

Development discussion such as new features and where Clan Mod's going.

Is it safe to say this project is dead?

Postby michaelperkele on Tue Jan 05, 2010 10:11 pm

It's been well over a year since RC4 has been released. It was getting there, but still had some problems.. Are you planning to continue?

Also I should report some bugs I found over the last year.

1) The GNU/Linux server for RC4 doesn't want to boot up. Basejka and LeagueMod work fine, but not ClanMod:

Code: Select all
michael@linuxmint /usr/local/games/ja $ ./linuxjampded +net_ip 192.168.0.100 +set dedicated 2 +set net_port 29070 +set fs_game clanmod
JAmp: v1.0.1.1 linux-i386 Nov 10 2003
----- FS_Startup -----
Current search path:
/home/michael/.ja/clanmod
/usr/local/games/ja/clanmod/cm_plugin.pk3 (197 files)
/usr/local/games/ja/clanmod
./linuxjampded/clanmod
/home/michael/.ja/base
/usr/local/games/ja/base/zz_cm_plugin_part2.pk3 (14 files)
/usr/local/games/ja/base/the_academy_v3.pk3 (121 files)
/usr/local/games/ja/base/the_academy_v2.pk3 (216 files)
/usr/local/games/ja/base/the_academy.pk3 (37 files)
/usr/local/games/ja/base/assets3.pk3 (16 files)
/usr/local/games/ja/base/assets2.pk3 (62 files)
/usr/local/games/ja/base/assets1.pk3 (8320 files)
/usr/local/games/ja/base/assets0.pk3 (15346 files)
/usr/local/games/ja/base
./linuxjampded/base

----------------------
24329 files in pk3 files
execing mpdefault.cfg
couldn't exec jampserver.cfg
couldn't exec autoexec.cfg
--- Common Initialization Complete ---
Opening IP socket: localhost:29070
Hostname: linuxmint
IP: 127.0.1.1
exec server
execing server
sv_maxclients will be changed upon restarting.
execing damages.cfg
execing bots.cfg
------ Server Initialization ------
Server: MP/FFA3
----- FS_Startup -----
Current search path:
/home/michael/.ja/clanmod
/usr/local/games/ja/clanmod/cm_plugin.pk3 (197 files)
/usr/local/games/ja/clanmod
./linuxjampded/clanmod
/home/michael/.ja/base
/usr/local/games/ja/base/zz_cm_plugin_part2.pk3 (14 files)
/usr/local/games/ja/base/the_academy_v3.pk3 (121 files)
/usr/local/games/ja/base/the_academy_v2.pk3 (216 files)
/usr/local/games/ja/base/the_academy.pk3 (37 files)
/usr/local/games/ja/base/assets3.pk3 (16 files)
/usr/local/games/ja/base/assets2.pk3 (62 files)
/usr/local/games/ja/base/assets1.pk3 (8320 files)
/usr/local/games/ja/base/assets0.pk3 (15346 files)
/usr/local/games/ja/base
./linuxjampded/base

----------------------
48658 files in pk3 files
Loading dll file jampgame.
[b]Sys_LoadDll(/usr/local/games/ja/clanmod/jampgamei386.so)...
Sys_LoadDll(/usr/local/games/ja/clanmod/jampgamei386.so) failed: "/usr/local/games/ja/clanmod/jampgamei386.so: undefined symbol: JKG_PatchEngine"
Sys_LoadDll(./linuxjampded/clanmod/jampgamei386.so) failed: "./linuxjampded/clanmod/jampgamei386.so: cannot open shared object file: Not a directory"[/b]
Resolving masterjk3.ravensoft.com
masterjk3.ravensoft.com resolved to 63.146.124.53:29060
Sending heartbeat to masterjk3.ravensoft.com
Resolving master0.gamespy.com
master0.gamespy.com resolved to 207.38.11.174:29060
Sending heartbeat to master0.gamespy.com
Resolving master.qtracker.com
master.qtracker.com resolved to 63.144.111.10:29060
Sending heartbeat to master.qtracker.com
Sending heartbeat to masterjk3.ravensoft.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master.qtracker.com
Sys_Error: Sys_LoadDll(jampgame) failed dlopen() completely!

michael@linuxmint /usr/local/games/ja $


2) Can't seem to disable saber rub (like JK2)
michaelperkele
Enthusiast
Enthusiast
 
Posts: 56
Joined: Tue Jan 20, 2009 7:26 pm

Re: Is it safe to say this project is dead?

Postby Peace-Hænk on Thu Jan 07, 2010 9:46 pm

Well the source files are released so its on any other to pick it up, and for newage i cannot tell if he will in time to come.
Image
Image
.............http://www.peacekeepers-clan.org...............
User avatar
Peace-Hænk
Never Gives Up
Never Gives Up
 
Posts: 114
Joined: Tue Mar 25, 2008 7:09 pm

Re: Is it safe to say this project is dead?

Postby NeWaGe on Tue Feb 09, 2010 9:22 am

You need to build the source with ICC not GCC.
User avatar
NeWaGe
Clan Mod Creator
Clan Mod Creator
 
Posts: 451
Joined: Sun Mar 23, 2008 3:35 pm
Location: Florida

Re: Is it safe to say this project is dead?

Postby rampage on Mon Mar 22, 2010 9:55 pm

Well if Newage decides to continue coding Clan Mod and make some improvements... I wouldn't mind helping him bring it back to life. :)
rampage
Media Specialist
Media Specialist
 
Posts: 134
Joined: Mon Mar 24, 2008 9:11 pm
Location: North America "A"


Return to Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron